Senior Game Designer
Together with the team that built 8 Ball Pool and Pool Masters, you will be the architect for our new pool/billiard party game that will include globally recognized IPs, launching on a new platform at the end of 2026. This is a full-time (remote possible) senior role that requires both a mastery of game systems design ensuring a cohesive and compelling player experience from concept to live-service and the ability to coordinate with artists, developers and IP owners. Key Responsibilities • Design Ownership: Take ultimate responsibility for the quality, coherence, and fun factor of the game's core systems, mechanics, and content.Design and architect the integration layer between physical control devices and the cloud-hosted game client/service backend. • Documentation: Create, maintain, and own comprehensive, clear, and actionable Game Design Documents (GDDs) and design briefs for all features. • Task Prioritization: Prioritize and track all design tasks, ensuring they align with the project schedule, technical constraints, and overall creative goals. • Prototyping & Iteration: Design, script, and implement core game systems and mechanics using in-house tools or engines in Unity game engine.• Data-Driven Design: Define and analyze key player metrics and analytics to validate design choices, identify pain points, and drive continuous iteration post-launch. • Player Advocacy: Be the primary advocate for the player experience, balancing creative ambition with market trends, business goals, and technical feasibility. Qualifications • 6+ years of professional experience in Game Design, with 2+ years in a Lead or Senior/Principal role • A proven track record of designing and shipping titles on PC, Console, or Mobile with an experience in party / hybrid casual games • Practical experience integrating and using Generative AI (GenAI) and Machine Learning (ML) tools in Game Design.• Expertise in Systems Design (e.g., player progression, economy, core loops) and a deep understanding of player motivation and retention drivers. • Exceptional communication, presentation, and negotiation skills; comfortable defending design decisions to leadership and external parties and communicating clear tasks to technical teams. • High proficiency with Unity game engine • Experience with liveops and post-launch content strategy. • A strong portfolio demonstrating proficiency in multiple design disciplines (e.g., Level Design, UX, Narrative).• Background in technical design or programming is a plus. Job Type: Full-time Pay: $9,000.00 - $12,000.00 per month Work Location:Remote Apply tot his job