Executive Producer - Space Engineers 2

Remote Full-time
The Job Grow Space Engineers. That's it. Space Engineers has sold 6 million copies with no paid acquisition - just a strong internal PR and community team. Space Engineers 2 is in early access. Your job is to turn a cult classic into something bigger - more players, more revenue, a successful SE2 launch. You report directly to the CEO. You own franchise growth - and the delivery it depends on. What You´ll Do Own SE franchise growth - SE2 exit from early access, SE1 cross-sell, the whole funnel Build the growth engine - creator partnerships, Steam visibility, campaigns, monetization strategy. We have a tiny marketing team. You'll shape it. Lead SE2 - work directly with production leads to ship SE2 out of early access. On time, at quality, right scope. You own the outcome, not just the strategy. Oversee SE1 at a high level - cross-sell, lifecycle, keeping the engine running Convert the existing base - 6M SE1 owners is a massive acquisition channel that's barely been touched Be a business partner to the founder - not a middle manager waiting for instructions Raise the bar - we have a high-standards culture. Your job is to push it higher, not maintain it. That means honest feedback, clear expectations, and the courage to have hard conversations when they matter. Stay close to execution to spot blockers, force trade-offs, and step in where escalation is needed — while teams handle normal day-to-day delivery. Bridge core community and mainstream growth - understand what existing Space Engineers players value, where the product loses new players, and how to grow SE2 into a bigger, more accessible success without flattening its identity. What You Won't Do General operations or administration Own every individual task or solve every small problem personally. Teams are expected to handle normal day-to-day execution. Creative or technical direction. Founder stays hands-on there. Approve budgets unilaterally. You propose, CEO decides. What Makes This Interesting A franchise with room to run. 13 years in the market, three major updates a year, deeply engaged community. The player base keeps growing — and we haven't done any paid acquisition yet. Real authority within clear lanes. You'll work directly with the founder as a business partner. You own growth, commercial strategy, and execution. The founder remains hands-on in creative and technical direction. Strategic decisions, real ownership, direct impact. AI intersection. Our sister company GoodAI does serious AI research and swarm robotics . AI companions and AI NPCs may come to SE. This isn't a buzzword — it's the roadmap. Independent, European, founder-led. ~80 people. One owner. No publishers. No committees. A real product challenge. Space Engineers already has a loyal core audience. The opportunity now is to grow beyond it without losing what made it special in the first place. This Role Is NOT For You If You think strategy means a 40-slide deck. Here it means: whiteboard, 15 minutes, what would you do? You need a big org to be effective. We're ~80 people, founder-led, and we like it that way. You're looking for a safe role. This is a reset, not a continuation. We are in a scale-up / acceleration moment. You can't work within CET ±2 hours. You lead by consensus. We respect people, but we don't wait for everyone to be comfortable before moving. Location Remote. CET ±2h timezone required. Compensation Competitive salary + profit share tied to company performance. What you’ll find at Keen Software House: Impact Leave your mark on one of the most technically ambitious sandbox engineering games ever made. Join an international team tackling hard problems How we work Hybrid by default: work from home when you want Low bureaucracy, fast decisions Time off & wellbeing 5 weeks’ vacation Flexible sick leave Workspace Modern offices at Oranžerie, Prague — quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs Community Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings) To Apply Please send us following: CV - keep it tight 90-day plan (max 1 page) - what would you actually do? Be specific. One growth example - a time you grew a player base, audience, or business. Include numbers. No cover letters about your passion for gaming. Show us what you'd do.
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