Lead / Senior Level Designer
Full-time | PC / Console | PvPvE Action
About the Project
We are looking for a Lead / Senior Level Designer to create high-quality playable environments in Unreal Engine 5 for a PvEvP fantasy game focused on exploration and close-quarters combat in the ruins of a lost civilization.
Responsibilities
Design and build strong gameplay layouts that support close-quarters combat, exploration, and PvEvP encounters.Translate the games lore and fantasy setting into memorable and visually striking playable spaces.Create and iterate on levels directly in UE5 (blockouts, gameplay flow, encounter spaces, and final layout).Implement level logic, encounters, and gameplay events using Blueprint systems.Work closely with art and design teams to ensure environments look compelling and play well.
Must Have
Strong experience building levels in Unreal Engine (UE4/UE5).Proven ability to design clear gameplay flow and tactical spaces, especially for close-quarters environments.Strong artistic background (environment concept art, architecture, or similar) enabling the creation of layouts that are both visually interesting and playable.Solid understanding of Blueprint systems for implementing level interactions, encounters, and scripted gameplay.Good understanding of level performance, scale, and environment composition.Experience contributing to AAA or high-quality PC/console projects preferred.
What we offer
Ownership over the design and creation of key gameplay spaces shaping exploration and PvEvP encounters.A gameplay-first production environment where level design directly drives player experience.Close collaboration with art and design teams to craft memorable environments and strong combat spaces.Full-time and remote role on a long-term PC/console fantasy project built in Unreal Engine 5.
Apply Now
About the Project
We are looking for a Lead / Senior Level Designer to create high-quality playable environments in Unreal Engine 5 for a PvEvP fantasy game focused on exploration and close-quarters combat in the ruins of a lost civilization.
Responsibilities
Design and build strong gameplay layouts that support close-quarters combat, exploration, and PvEvP encounters.Translate the games lore and fantasy setting into memorable and visually striking playable spaces.Create and iterate on levels directly in UE5 (blockouts, gameplay flow, encounter spaces, and final layout).Implement level logic, encounters, and gameplay events using Blueprint systems.Work closely with art and design teams to ensure environments look compelling and play well.
Must Have
Strong experience building levels in Unreal Engine (UE4/UE5).Proven ability to design clear gameplay flow and tactical spaces, especially for close-quarters environments.Strong artistic background (environment concept art, architecture, or similar) enabling the creation of layouts that are both visually interesting and playable.Solid understanding of Blueprint systems for implementing level interactions, encounters, and scripted gameplay.Good understanding of level performance, scale, and environment composition.Experience contributing to AAA or high-quality PC/console projects preferred.
What we offer
Ownership over the design and creation of key gameplay spaces shaping exploration and PvEvP encounters.A gameplay-first production environment where level design directly drives player experience.Close collaboration with art and design teams to craft memorable environments and strong combat spaces.Full-time and remote role on a long-term PC/console fantasy project built in Unreal Engine 5.
Apply Now