AR/VR Architect

Remote Full-time
Job Title: AR/VR Architect (Gaming, Education, and Training)

Location: Burbank, California (Remote)

Job Type: Contract

Job Description:

Job Overview: We are seeking a talented and innovative Augmented Reality (AR) and Virtual Reality (VR) Architect to join our dynamic team. This role will focus on creating cutting-edge AR/VR applications, with a special emphasis on gaming, education, and training experiences. The ideal candidate will possess skills in AR/VR development, 3D modeling, and user experience (UX) design, and be passionate about creating immersive, interactive experiences that push the boundaries of technology.

Responsibilities:
• AR/VR Development: Design, develop, and deploy interactive AR/VR applications and experiences for gaming, education, and training purposes.
• 3D Modeling & Assets Creation: Create and implement high-quality 3D models, textures, and assets that enhance user immersion and engagement.
• User Experience (UX) Design: Collaborate with UX/UI designers to develop user-friendly interfaces and seamless interactions for AR/VR applications.
• Cross-Platform Development: Build applications that function on various AR/VR platforms such as Oculus Rift, HTC Vive, Magic Leap, Microsoft HoloLens, and mobile AR platforms (e.g., ARKit and ARCore).
• Collaboration & Teamwork: Work closely with game designers, educators, and training professionals to ensure that applications meet specific use cases and enhance the user experience.
• Testing & Optimization: Test and optimize AR/VR applications for performance, ensuring smooth, bug-free experiences across different devices.
• Research & Innovation: Stay up-to-date with the latest advancements in AR/VR technology, gaming trends, and immersive learning methods to continuously innovate and improve product offerings.
• Documentation & Reporting: Maintain thorough documentation of development processes, designs, and testing procedures.

Requirements:
• Proven experience in developing AR/VR applications for gaming, education, or training.
• Strong proficiency in 3D modeling tools such as Blender, Maya, or 3ds Max.
• Proficiency in AR/VR development platforms such as Unity or Unreal Engine.
• Solid understanding of UX principles for immersive environments.
• Experience with C# or C++ programming languages, especially in Unity or Unreal Engine environments.
• Familiarity with AR/VR SDKs and development tools (e.g., Vuforia, ARKit, ARCore, OpenXR).
• Strong problem-solving skills with the ability to work independently or as part of a team.
• Good understanding of game mechanics, immersive experiences, and interaction design.
• Excellent communication skills to collaborate with multidisciplinary teams.
• Bachelor’s degree in Computer Science, Game Development, Interactive Media, or a related field, or equivalent work experience.

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